Feb 07, 2006, 07:10 PM // 19:10
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#201
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Wilds Pathfinder
Join Date: Oct 2005
Profession: W/Mo
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spell breaker is a must IF you even think of soloin, dying nightmares just rend EVERY enchantment off and you cant run from whatever. SoJ is an elite and is therefore scrapped, protbond takes a lot more energy now BUT i'm not sure if it can get to -2 energy and then use essence bond aswell as balthazars spirit.
Terrorwebs, with spellbreaker it is easy, they waste 3-7 meteor storms and immolates and they are out of energy, then cast mark of rodgort (25 energy) and just immolate, and u are already burnt but still it easier.
Coldfire Nights are easy imo, spellbreaker = wasted spells. All their skills are spells and they try maelstrom alot, their attacks are petty. BUT i dont know if it has always been, but there are obsidian guards and stalker nights (nights i still spellbreaker though)
grasping darkness are a pain, reduce your energy and short k/d so as solo, there isnt much you can do except after a while bonettis defense and if you can cast breeze.
Enemies flee from aoe which means SoW and Balthazars aura are completely useless, zealots fire does less damage and as mentioned you cant spam divine boon and a 4 recharge is too much for 37 dmg.
Loads of people asked about armour, armour is what gives energy recovery and energy and also what you put the runes on, sure its still 5% but with a 4-13 regen it takes maybe less than a second to heal the 55 rather than 480
In short, aNet have done their job and stopped , if you can call it this, an exploit. Now there is SS/SV necro and 55 hp monk, i WON'T post in, although it is common i dont want it to get nerfed quick.
~
Duke
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Feb 07, 2006, 08:49 PM // 20:49
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#202
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: [AI] Azian Invasion
Profession: N/Me
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Quote:
Originally Posted by DukePwnsalot
spell breaker is a must IF you even think of soloin, dying nightmares just rend EVERY enchantment off and you cant run from whatever.
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These baddies are hardly unbeatable. Perhaps you should read my Comprehensive Guide + Videos. My elite will always be SoJ. :-p
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Feb 07, 2006, 09:15 PM // 21:15
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#203
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Ascalonian Squire
Join Date: Jan 2006
Guild: Decretum Caliga
Profession: E/Me
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This thread is like... 4 months old? =)
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Feb 09, 2006, 04:57 PM // 16:57
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#204
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Academy Page
Join Date: Aug 2005
Guild: Looking for a Guild <200 Rank
Profession: Mo/
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More like 6. =]
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Feb 10, 2006, 12:33 AM // 00:33
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#205
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Academy Page
Join Date: Sep 2005
Guild: AVN
Profession: W/Mo
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umm what do u mean by drop 2 points of protection add 3 to smiting? and what do u do about the nightmares???
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Feb 10, 2006, 12:53 AM // 00:53
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#206
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Academy Page
Join Date: Sep 2005
Guild: AVN
Profession: W/Mo
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ok seriously wtf. who the f*** would bump this after like 6 months i just went out and spen hella money on this build, then came back and realised what the dat of it was from. Y WOULD U BUMP THIS.
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Feb 10, 2006, 12:11 PM // 12:11
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#207
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Banned
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Close it! Its been nerfed, look at the date.
08-04-2005, 07:13 AM
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Feb 10, 2006, 04:18 PM // 16:18
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#208
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Desert Nomad
Join Date: Sep 2005
Location: Wakefield, West Yorkshire, Uk, Nr Earth
Guild: Alternate Evil Gamers [aeg]
Profession: N/
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It just needs to be updated and refined a little from the original details thats all, ...
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Feb 12, 2006, 03:03 PM // 15:03
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#209
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Use whatever super rune is cheapest, the +3 bonus doesn't stack but ht -75 hp does.
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Feb 12, 2006, 05:30 PM // 17:30
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#210
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Frost Gate Guardian
Join Date: Feb 2006
Location: Finland
Profession: Mo/
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what do u do if u see nightmare im not fast enough to kill it
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Feb 13, 2006, 01:15 PM // 13:15
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#211
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Lion's Arch Merchant
Join Date: Jan 2006
Location: UK
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Oh dear, Death to thread resurrectors!!
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Feb 15, 2006, 07:59 PM // 19:59
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#212
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Ascalonian Squire
Join Date: Nov 2005
Guild: hells little angels [HLA]
Profession: Mo/W
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nvm srry didt c it was posted 6 months ago :P
Last edited by remco250; Feb 15, 2006 at 08:02 PM // 20:02..
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